﻿//by  张海军 710605420@qq.com
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using Unity.Burst;
using Unity.Entities;

namespace LazyFramework
{
    [BurstCompile]
    public struct TestNotify : IComponentData
    {
        public int a;
        public int b;
    }
}